Alistair Grim’s Odditorium
By Gregory Funaro
Age Range: 8 - 12 years
Grade Level: 3 - 7
Series: Odditorium
Hardcover: 432 pages
Publisher: Disney-Hyperion (January 6, 2015)
ISBN-10: 1484700066
ISBN-13: 978-1484700068
Approximate Lexile: 1060
Publisher’s Blurb:
Grubb, age
twelve (or thereabouts), has never known anything beyond his miserable
existence as a chimney sweep, paid only in insults and abuse by his cruel
master.
All of that changes the day he stows away in the coach belonging to a mysterious guest at the inn that he is tasked with cleaning. Grubb emerges from Alistair Grim's trunk and into the wondrous world of the Odditorium. Fueled by a glowing blue energy that Grubb can only begin to understand, the Odditorium is home to countless enchanted objects and an eccentric crew that embraces Grubb as one of their own.
There's no time for Grubb to settle into his new role as apprentice to the strange, secretive Mr. Grim. When the Odditorium comes under attack, Grubb is whisked off on a perilous adventure. Only he can prevent the Odditorium's magic from falling into evil hands-and his new family from suffering a terrible fate.
Grubb knows he's no hero. He's just a chimney sweep. But armed with only his courage and wits, Grubb will confront the life-or-death battle he alone is destined to fight.
All of that changes the day he stows away in the coach belonging to a mysterious guest at the inn that he is tasked with cleaning. Grubb emerges from Alistair Grim's trunk and into the wondrous world of the Odditorium. Fueled by a glowing blue energy that Grubb can only begin to understand, the Odditorium is home to countless enchanted objects and an eccentric crew that embraces Grubb as one of their own.
There's no time for Grubb to settle into his new role as apprentice to the strange, secretive Mr. Grim. When the Odditorium comes under attack, Grubb is whisked off on a perilous adventure. Only he can prevent the Odditorium's magic from falling into evil hands-and his new family from suffering a terrible fate.
Grubb knows he's no hero. He's just a chimney sweep. But armed with only his courage and wits, Grubb will confront the life-or-death battle he alone is destined to fight.
Alistair Grim’s Oddaquaticum
By Gregory Funaro
Age Range: 8 - 12 years
Grade Level: 3 - 7
Series: Odditorium
Hardcover: 448 pages
Publisher: Disney-Hyperion (January 5, 2016)
ISBN-10: 1484700074
ISBN-13: 978-1484700075
Approximate Lexile: 1060
Publisher’s Blurb:
When Grubb,
an orphan and runaway chimney sweep, entered the wondrous world of the
Odditorium, his life changed forever. Apprenticed to the mechanical marvel's
strange proprietor, Alistair Grim, Grubb unfortunately must settle into his new
position on the lam, as the whole of London is convinced that Alistair Grim is
a villain bent on mass destruction. Grim, however, has come up with a plan to
expose the real villain: Prince Nightshade, a wicked necromancer who wants the
Odditorium's power source for himself. With the evil prince hot in their trail,
Grim, Grubb and the rest of the Odditorium's crew embark on a perilous
adventure to find the legendary sword Excalibur: the only weapon capable of
penetrating Nightshade's magical suit of armor. As expected, their quest turns
out to be anything but ordinary. Not only can the Odditorium fly, but it can
also swim! And so the crew battens down the hatches and sets off on an
underwater voyage to the otherworldly realm of Avalon, home to Excalibur. Along
the way, they must battle a banshee assassin, sea monsters, and a witch who
seeks revenge on Alistair Grim for stealing her magical objects. But that's not
all. Unbeknownst to Grubb and the others, their fate has been written in an
ancient Avalonian prophecy—a prophecy that holds the key to a destiny not even
Alistair Grim could have possibly imagined.
My
Thoughts:
Take a
little bit of Dickens’ Oliver Twist or David Copperfield, mix in some faeries and
Arthurian legend, then throw in some crazy steampunk inventions for good
measure, and you get the world of Grubb and Alistair Grim.
I received
the second book as an ARC, but soon realized that I would enjoy it more if I
had the backstory from the first book which, fortunately, my library had. It
definitely made a difference.
The story of
Grubb’s life and travels, with the friends and family he makes along the way,
is one that late-elementary and middle-graders are sure to enjoy. There’s magic
and adventure galore, along with plenty of emotion. The characters are varied,
but each is a unique character. (I particularly like Dalach and Nigel.) The
mystery will keep readers guessing, and a third book must be coming, because
there are plenty of loose ends still to be tied up.
The writing
is descriptive and accessible, though the Lexile level is a bit high for the
intended age range, possibly because of the somewhat Dickensian style of
writing. The story is told in first person, through Grubb’s eyes, and chapters
often end with a bit of foreshadowing of the “If I had only known” variety. Grubb
gets into dangerous situations frequently, although it’s rarely his fault, but
it pushes the edges of belief that he always
gets out of them.
I think I
enjoyed the second book more than the first, but whether that’s because the
characters had a chance to more fully develop or whether it’s because I’m a
sucker for Arthurian myth, I’m not sure.
The
illustrations add to enjoyment of the story. Of course, this being from Disney,
it’s also well-edited.
Possible
Objectionable Material:
Ghosts,
magic, fairies, traveling to alternate dimensions. Grubb was born out of
wedlock. A love triangle of sorts. The bad guy is pretty scary, and there are
perilous situations galore.
Who
Might Enjoy These Books:
The target
age range is appropriate, although those in lower grades will have to be strong
or enthusiastic readers, due to the length and the higher Lexile. This will
probably be of equal interest to boys or girls, as there are several strong
female characters, even though the cast is male-dominated. Anyone who loves
steampunk, Dickens, and faerie magic will probably enjoy this.
Thank you,
NetGalley, for the ARC.
No comments:
Post a Comment